


Flak - Uses his Dual Strike stats, with +10% good Luck values across the board compared to his AW2 incarnation.This defense bonus also does not count as a terrain bonus, meaning it does not diminish as his units lose health (see Damage Formula). Drake - Mostly uses his AW1 stats, with an additional +5% defense to naval units.In general COs in AWBW will have their AW2 abilities, with the broad exception of Dual Strike COs who naturally use their abilities from that game instead. This article only discusses the mechanical differences between AWBW and the home games. This is not the AWBW changelog - for that, please look here. Any unique content from Advance Wars: Re-Boot Camp is not included. These differences can exist for a variety of reasons - improper modelling, typos in unit values, or for balance reasons, and are likely to remain such as the playerbase has become used to them.īeginning development in 2004, most mechanics in AWBW are based upon the ones seen in Advance Wars 2 - content from Advance Wars: Dual Strike was added with the release of that game 1 year later, but AW2 mechanics generally supersede those of AWDS, should there be any discrepancies. Although Advance Wars By Web is, on the whole, very faithful to the original games in terms of mechanics, there nevertheless still exist some small differences between them that should be kept in mind, especially if you are a new player coming from those original cart games.
